Development lair

My projects

ProjectW

I'm working on a small video-game project involving hunting ducks and chopping wood. The base engine is the same as for the Vulkan version of ALAG (see below). The sources are here

ALAGEngine

I developed a 2.5D shading engine, so that I can mix my love for modern graphic technologies with isometric, old-school looking graphic assets. A wrote a first version with SFML/Opengl here and I'm now working on a Vulkan version here

My video-game "Holyspirit"

Back when I was a teenager, I developped a video-game in C++. Check it out if you like Diablo! 

Poulab

I developed with QT and SQLite a database manager that can be use to quickly encode measurements of fossils. It produces an SQLite database that can then be used for example with R to achieve statistical analysis. It also comes with an handy interface to quickly build sql search commands with smart linking of data tables. You can get the sources and executable here

Superb Spirals

I developed a tool to help my geologist girlfriend to fit the best spiral to fossils of molluscs. You can get the sources and windows executable here

I love to code

Coding things is my hobby. You can find here some examples. I usually code in C++, and I'm particularily interested in everything that touches to real-time rendering. 

Some nice pictures

Contact

Max-Planck Institute for Mathematics

Vivatsgasse 7

53111 Bonn

Germany

gregoire[dot]naisse{at}gmail(dot)com